Dozens of new static aircraft + new airline/airport based logic for livery selection.
New ground vehicles with updated driving logic.
Modular tower building kit for Gateway artists.
Finish implementing geographically-aware water colors.
Our goal is to maintain compatibility as much as possible.
We know that users have all sorts of ortho photo packs that they are using currently in X-Plane 11.
Tune coastlines/beaches embedded new scenery tiles.
Due to the sheer size of this data, the import process alone takes several days.
We import piles and piles of data and then use it to create our global scenery.
Complete data import/finish scenery tile generation.
Rain/Snow shaders for airports and global scenery.
Austin is working on a blog post now to provide an overview of the changes that have been made for X-Plane 12.
Early Access will also be available on Steam.
These will be available from in North America and by Aerosoft in Europe.
DVD copies of X-Plane 12 will be available later on, once X-Plane 12 is out of Early Access.
During Early Access, X-Plane 12 digital keys will include access to X-Plane 11 as well.
X-Plane 12 will be available for purchase as a digital key for $59.99, just like always.
Everyone will be able to purchase X-Plane 12.
As we get closer to this public stage, we wanted to share a quick look into where we are in the development process, what’s being worked on currently, and what else needs to be completed before we release. Our next milestone is the Early Access release of X-Plane 12.